Senior Backend Engineer, Multiplayer
Fully Remote Product & Engineering
Job Type
Full-time
Description

BisectHosting is hiring a Senior Backend Engineer, Multiplayer to design and build core infrastructure for game studios running dedicated multiplayer servers.


You'll own systems across server allocation, fleet management, deployments, scaling, and developer-facing APIs, from architecture through production operation. As a senior engineer, you'll also help set technical direction, improve engineering standards, and mentor other engineers.

Requirements

What you'll work on:

  • Architect multiplayer server orchestration, allocation, scheduling, and lifecycle systems
  • Design fleet management, autoscaling, regional placement, health, and failure recovery
  • Build deployment, rollout, rollback, and capacity-management systems
  • Develop control-plane services, host agents, and APIs for game backends and matchmaking
  • Build Infrastructure-as-Code across cloud, bare-metal, and BisectFleets™ environments
  • Design reliable distributed systems around retries, idempotency, reconciliation, partial failures, and eventual consistency
  • Build observability for allocation latency, fleet health, capacity, and infrastructure failures
  • Lead technical design for major platform initiatives
  • Own production reliability, incident response, and root-cause improvements
  • Mentor engineers and raise standards through design and code reviews

What we're looking for:

  • Strong professional experience building backend, infrastructure, platform, or distributed systems
  • Professional experience with multiplayer infrastructure
  • Experience supporting at least one multiplayer game or online service through production launch
  • Strong understanding of dedicated game servers, matchmaking, sessions, and multiplayer networking
  • Strong Linux, networking, Docker, and cloud infrastructure fundamentals
  • Experience with Infrastructure-as-Code such as Terraform, Pulumi, CloudFormation, or CDK
  • Experience designing highly available systems, asynchronous workflows, and production APIs
  • Strong understanding of distributed systems, including retries, consistency, concurrency, and failure recovery
  • Ability to independently take ambiguous infrastructure problems from architecture through production
  • Ability to make and communicate technical tradeoffs around reliability, scalability, latency, and complexity

Preferred Qualifications:

  • Experience building multiplayer orchestration, scheduling, or allocation systems
  • Strong Kubernetes or Agones experience
  • Experience with control-plane architectures and reconciliation systems
  • Experience operating workloads across cloud and bare-metal infrastructure
  • Experience with distributed coordination, messaging systems, and high-throughput state stores
  • Experience with latency-aware placement, capacity forecasting, or autoscaling
  • Experience integrating with Unity, Unreal Engine, or external developer SDKs
  • Experience operating multi-region infrastructure and leading production incidents
  • Experience migrating or scaling a live multiplayer title across infrastructure providers