Job Type
Full-time
Description
BisectHosting is hiring a Backend Engineer, Multiplayer to build core orchestration systems for game studios running dedicated multiplayer servers.
You'll work across server allocation, fleet management, infrastructure orchestration, deployments, scaling, and developer-facing APIs. This is a high-ownership role with responsibility for major areas of the platform from technical design through production operation.
Requirements
What you'll work on:
- Build core multiplayer server orchestration, allocation, scheduling, and lifecycle systems
- Design fleet management, autoscaling, regional placement, health, and failure recovery
- Build deployment, rollout, rollback, and capacity-management systems
- Develop control-plane services, host agents, and APIs used by game backends and matchmaking systems
- Write Infrastructure-as-Code transformers across cloud, bare-metal, and BisectFleets™ environments
- Design reliable distributed systems around retries, reconciliation, partial failures, and eventual consistency
- Build observability for allocation latency, fleet health, capacity, and infrastructure failures
- Own the technical roadmap and production operation of the systems you build
What we're looking for:
- Strong professional experience building backend, infrastructure, platform, or distributed systems
- Professional experience integrating multiplayer infrastructure
- Experience supporting at least one multiplayer game through a production launch
- Strong understanding of dedicated game servers, matchmaking, sessions, and multiplayer networking
- Strong Linux, networking, Docker, and cloud infrastructure fundamentals
- Experience with Infrastructure-as-Code such as Terraform, Pulumi, CloudFormation, or CDK
- Experience designing highly available systems, asynchronous workflows, and production APIs
- Ability to independently take an infrastructure problem from requirements through architecture, implementation, deployment, and operation
Preferred Qualifications:
- Experience building multiplayer server orchestration or scheduling systems
- Strong Kubernetes or Agones experience
- Experience operating workloads across cloud and bare-metal infrastructure
- Experience with distributed coordination, messaging systems, and high-throughput state stores
- Experience with latency-aware placement, capacity forecasting, or autoscaling
- Experience integrating infrastructure with Unity, Unreal Engine, or external developer SDKs
- Experience operating multi-region infrastructure and responding to production incidents
- Experience migrating or scaling a live multiplayer title across infrastructure providers