Backend Engineer, Multiplayer
Fully Remote Product & Engineering
Job Type
Full-time
Description

BisectHosting is hiring a Backend Engineer, Multiplayer to build core orchestration systems for game studios running dedicated multiplayer servers.


You'll work across server allocation, fleet management, infrastructure orchestration, deployments, scaling, and developer-facing APIs. This is a high-ownership role with responsibility for major areas of the platform from technical design through production operation.

Requirements

What you'll work on:

  • Build core multiplayer server orchestration, allocation, scheduling, and lifecycle systems
  • Design fleet management, autoscaling, regional placement, health, and failure recovery
  • Build deployment, rollout, rollback, and capacity-management systems
  • Develop control-plane services, host agents, and APIs used by game backends and matchmaking systems
  • Write Infrastructure-as-Code transformers across cloud, bare-metal, and BisectFleets™ environments
  • Design reliable distributed systems around retries, reconciliation, partial failures, and eventual consistency
  • Build observability for allocation latency, fleet health, capacity, and infrastructure failures
  • Own the technical roadmap and production operation of the systems you build

What we're looking for:

  • Strong professional experience building backend, infrastructure, platform, or distributed systems
  • Professional experience integrating multiplayer infrastructure
  • Experience supporting at least one multiplayer game through a production launch
  • Strong understanding of dedicated game servers, matchmaking, sessions, and multiplayer networking
  • Strong Linux, networking, Docker, and cloud infrastructure fundamentals
  • Experience with Infrastructure-as-Code such as Terraform, Pulumi, CloudFormation, or CDK
  • Experience designing highly available systems, asynchronous workflows, and production APIs
  • Ability to independently take an infrastructure problem from requirements through architecture, implementation, deployment, and operation

Preferred Qualifications:

  • Experience building multiplayer server orchestration or scheduling systems
  • Strong Kubernetes or Agones experience
  • Experience operating workloads across cloud and bare-metal infrastructure
  • Experience with distributed coordination, messaging systems, and high-throughput state stores
  • Experience with latency-aware placement, capacity forecasting, or autoscaling
  • Experience integrating infrastructure with Unity, Unreal Engine, or external developer SDKs
  • Experience operating multi-region infrastructure and responding to production incidents
  • Experience migrating or scaling a live multiplayer title across infrastructure providers